Some of you probably recognize that this is the same icon I used for DOS I ) I hope you will like the modification. arrowheads now with small stars for better recognition. That means status effects that were once blocked by armor aren't anymore, and 'statuses from both the base game and other mods have been rebalanced for immediate application.' It takes some other steps to speed up combat, like reducing the number of statuses that make you lose turns. Mod for icons improve quality for ALL icons and REPLACE icons for: - HEAL POTIONS. The biggest bullet point here is an overhauled armor system, which gets rid of OS2's mildly controversial separate armor and health pools to instead turn armor into a flat damage reducer. Also, in a rare move for a mod this size, it's compatible with old save files and 'bends over backwards to integrate with your favourite class mods, skill expansions and content packs.' I really like the approach this mod has taken to Original Sin 2: It doesn't try to rework the game into a totally different thing, but mainly tries to tone down the most outrageous elements and make many of its systems work better together. There's a new alternate source skill for custom avatars called 'Circle of Pain,' that is essentially an offensive Dome of Protection It can be found throughout the game. It's racked up about 20,000 users and a 5 star rating since December, with frequent updates since then. Ifan's Soul Wolf now has several more skills, including a leap, charge, and silencing stare skill, and comes with more physical armor, some magic armor, and The Pawn talent. Divinity Unleashed looks like it's a big hit on the Steam Workshop.